![]() ![]() ![]() It’s kind of like Homeworld series where you press space to view the scenario. ![]() While the supply is endless, you need to be able to generate enough resources for your expanding unit and base.īy the way, Supreme Commander doesn’t allocate a portion of the screen to have a minimap instead you get to view the map of the entire scenario by using the mouse-wheel to zoom outwards. The focus of Supreme Commander is on the ACU (the commander unit) and resources are based on mass and power (electricity). Just like Total Annihilation, Supreme Commander is one of the really rare games that don’t require you to continuously send your harvesting units to collect resources. You could always engage in an early assault, or you could rush for heavy artillery or nuclear missiles, you could even send in a few Tech 4 units with powerful Tech 3 units accompanying it. With the formation move, your units could reach there almost all at once thus increasing the survival rate for your units and allowing it to actually do some damage.Īttacking an opponent is more than just sending a bunch of units, as I mentioned earlier there’s ’seemingly limitless tactics for combat’. Don’t under-estimate this feature, a typical RTS would send all your units going almost in a single file and it’s practically suicidal. The game allows employing seemingly limitless tactics for combat, for example you could instruct your 200 bombers to move in a various formations. Note that those who played Total Annihilation before would most probably pick up the game very fast after all it’s just a better Total Annihilation. □ Sometimes I’ll just get them to construct a bunch of generators or defence structures while I look into other more important matters. Unlike games like StarCraft or Command & Conquer : Generals, the construction units in Supreme Commander are able to accept build-queues for structures – this means you can actually instruct the unit to build an Extractor at point A, travel to point B, build a generator, travel to point C, build 5 fabricators in the shape of a 5Ã-5 cube – it’s incredible!! No more worries about the unit staying idle upon finish an instructed task, well at least not so often. ![]() Unlike any other RTS before, Supreme Commander offers a wealth of features that I’ve not come by in any RTS so far. And those are just a few examples of the available Tech 4 units each race has more than 1 Tech 4 unit. The number of unit available for each Tech level depends on the race you’re using.Īll of the race have Tech 4 experiment units and believe me, appropriate tactical usage of these units could tip the tide of the combat, for example the Aeon has the Colossus that sports a very heavy armor, the Cybrans have a mobile artillery unit that rips your base apart should it get into firing range while the UEF has a mobile factory that deals powerful blows while being capable of producing units. Even with a Tech 1 air factory, you get 3 types of air units already. And when I say choose, I don’t mean the measly 2 or 3 (or 1 or none) air units available like those found in Command & Conquer series. Gunships? Destroyers? YES! you are given an array of ground, air and naval units to choose from. They build similarly but their units and structure vary in offensive and defensive capability, for example the Cybrans have Destroyer ships that could walk on land while the UEF has Tech 3 Gunships that are horribly powerful. Just as any other RTS games, each race has its strengths and weaknesses. ![]()
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